![]() ![]() I wouldn't say it bears the mark of StarCraft because it is more prone to the same gameplay mechanics as Red Alert, which is, a lot more emphasis on base building and other managerial tasks and, generally, tactics that put more units and massive offensive front and center, rather than the highly mechanical, number of clicks and button presses accountable for micromanagement that StarCraft asked of you. If Red Alert was the alternate history all hailed RTS that used WWII as a backdrop to create the game, Total Annihilation: Kingdoms is the all hailed and critically acclaimed same era Sci Fi inspired strategy.
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